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Brainstorming Techniques:
Topics to Cover 2009
- Prototyping techniques
- Tools to use
- Good and bad
- CSS usage - Usability testing advances
- What's working
- Number of users
- Low-fi testing - Working with development teams
- Working with UIs of COTS applications
- Testing mobile applications
- Non-traditional testing techniques
- Usability chat room
- Regional usability seminars
- Review of best principles for web site design
- Designing complex software
- Brainstorming
- Breaking into management
- Convincing senior management
- Setting up a UPA session
- How do you know if you're "experienced"?
- How to deal with misconceptions of your role
- Definitions of different roles
- Multi-user usability testing
- Remote usability testing
- Ideas for adding UX to an organization
- Brainstorming idea sessions
- New technologies
- Usability and portals
- Usability test designing
- Cognitive interviewing
- Surveys
- Quantitative
- Rapid techniques
- Inquiry
- Book reviews
- More posters
- Tips for conducting focus groups
- Cognitive psychology and its impact on design
- How to stop satisficing (as a design team)
- Rapid prototyping
- Hiring/firing in a consulting business
- Business development
- Pricing services
- Training opportunities
- What's available for 'newbies'?
- How can you find other usability professionals near you
- Address differences between corporate and educational organizations
- Usability and SOA
- Usability testing and validation within Agile
- Remote usability testing
- Voice application usability (IVR)
- Selling usability to management
- How to evaluate eye-tracking data
- Kansei and Usability
- Mobile phones
- Marketing UI
- Marketing and usability - where they blend together
- How to 'break into" the field
- Build rapport with engineers
- Design approaches
- Cross-channel approaches
- Selling to management
- Training new staff
- Visualization
- E-commerce
- Software Development
- Augmented Cognition
- Management
- Idea generation
- Public relations
- Eye-tracking
- Contextual inquiry
- Future of usability
- Usability testing with children
- How to design for seniors
- Cross-cultural differences in UX practice
- Focus groups for innovation: when and why?
- More/other sensory UI topics
- More design topics
- Persuasive design
- CMS design/ implementation
- Form design
- Error-reporting
- Community strategy
- Folksonomy
- User-generated content
- GOMS model for practitioners
- I/O psychology and usability strategy
- Bringing fun and creativity into usability
- New techniques that usability professionals have tried and how that worked out
- More on fitting usability into Agile process
- Scott Berkon > to be here
- Skills for novice
- Best practices for xyz
- Design patterns for application design
- Visualization
- New ways to communicate
- Evaluation of prototyping tolls
- Career advice- different stages
- Generational design
- Visual design basics for non-designers
- More brainstorming (experimentally)
- Generational diversity
- Selling your UX group to development
- Interaction UX into an Agile development environment
- Scaled usability solutions
- How to get your developer to listen
- Ways to change attitudes in a siloed environment
- Cheap and dirty usability
- Step through card-sorting
- Usefulness of personas
- Facilitator-led usability sessions: effect on results
- Usefulness of taxonomies vs. social tagging
- Longitudinal research
- How to run an affinity diagramming session
- How to code qualitative data - the whole process, select code s/w used etc.
- History of usability
- How to create/ write good usability reports
- Systematic way of X rating the severity of usability issues
- Convert user research into design
- People management
- New techniques
- Web 2.0/ standard designs
- Accessibility
- Things for UX training
- Mapping charts
- Facial analysis
- Eye-tracking
- Voting
- Retired audiences
- Degree programs
- University tracks
- Managing clients and managing consultants
- Self-service case studies
- Emotion in design
- Building UX teams
- Usability mentoring
- Ethnography
- Retail store usability testing
- Cross-channel user experience
- Games you can play to warm up a design session
- How to get the right questions from customers
- More intro sessions like this one
- Pandas
- Professional development for recent graduates
- Teamwork with the human factors and ergonomics society to celebrate our fields!
- Polymorphic design
- Designing for expert users' efficiency
- Adaptive interfaces
- Usability of security systems (login and authentication)
- Personas
- Analysis of problems
- Design
- Brainstorming ideas
- Fidelity of prototypes
- Good design practices
- Usability mistakes
- Usability for non-profits
- Organization websites
- Usability vs. design - not separate
- Technical writer vs. designer -different skill sets
- Brainstorming
- Workflow modeling
- Spaghetti
- Contextual inquiry methods
- Cognitive psychology principles
- Design ethnography practices
- Hula hooping
- Driving race cars
- gile
- Usability testing tools
- New innovations in usability
- Integrating user research
- Personas
- Agile process
- RIA
- Rapid prototyping
- Rapid user research
- UI development
- Pattern library
- Paper prototyping
- Personas
- Faceted searches
- UX project management
- Remote usability testing
- More vendors with SWAG (stuff we all get)
- Analytics on card-sorting
- Mobility
- Multichannel
- Usability studies outside the lab
- E-commerce trends
- E-commerce designs
- Mobile equipment i.e.: GPS, phones, etc.
- Usability seem as more than just web design
- Mental models
- Web standards
- Eye-tracking
- Guerilla user testing
- Rapid prototyping
- Color and perception
- Phenomenology
- Ethics
- Empowerment
- Accessibility
- Plain talk
- Getting testing buy in
- So you're new to the field, here's what you need to know.
- Testing accessibility
- Sketching designs
- Being more effective/commanding respect from developers
- Web 2.0 standards. Are there any forming?
- UX experiences in software design
- What not to do
- Real user data feedback
- Authors discussions (Buxton)
- Site specific reviews w/UX feedback
- Graphic design integration
- Agile + usability
- Overall development process w/ usability woven in and roles defined
- SEO and usability
- Dealing with small budgets
- Organizing sites tried and true methods based on research
- Culture and personality considerations
- All about purpose and function
- Gaming in government sites
- Customization vs. standardization
- Prototyping
- Institutionalizing usability
- Talking to management about usability
- Emerging technologies
- Solutions to common problems that has come across
- How do I get project teams to bring in UX people early on?
- Best way to be effective when you're the ONLY UX person?
- All day eye-tracking workshop
- Analysis tools for eye-tracking
- More insights for beginners
- A topic on survey construction
- Best interview techniques
- Scenario creation - best ways
- How does academic research best work w/ industry?
- How can industry do better quality research?
- How can multiple UX people best store Research results
- How to conduct an orchestra
- Skipping
- Incremental design
- Building UX in the government
- Keep UX in the institution
- New card-sorting techniques
- New mobile phone apps
- How UI jobs designs have evolved over the past 20 years
- Research on children's use of tech ages 5-15
- Should designers test? Should testers design?
- Difference between personal and stereotype
- How to teach people that think they know the user
- Environmentalism
- Globalization
- Feeding poor
- Developing the world
- Complaints from public
- Better dogs
- Better people
- Speaking
- Participating design
- Conducting focus groups
- How to make good presentation and effective selling of usability
- Provide a space to upload new versions of slides
- Remote attended facilitating
- Recruiting participants
- Difference between exploratory and benchmark testing
- Battling scope creep
- Another session like Ryck Borst session on ideas on design sketching
- How 'amateurs' can improve their skills at the conference
- A specific track for 'things you should know"
- Apple/ Mac related/focused UI/usability samples
- Prototyping tips and tricks
- Choosing the best prototyping tool
- Tips and tricks for usability testing
- Dealing w/ unmotivated users
- Gathering user profile data - best practices
- Usability in a strict Agile environment
- How to structure UX team
- More about marketing a UX team
- If usability did the design why did it not pass a test?
- Managing teammates
- Best practices for presenting results
- Cup holders on chairs and document pockets
- Usability issues in alt energy and sustainable systems
- Evolution of the field
- Mobile challenges
- Transitioning into the field
- What do you do after graduation
- Hardware interface design
- Desktop software trends
- Testing for non traditional products
- Practicum workshops
- Emotional design
- Persuasive design
- Design templates
- Communication design and innovative documentation
- Typography
- Color and perception
- Ajax interfaces
- Cross- cultural iconography interpretation
- Mobile interfaces
- Managing huge amounts of info as a usability professional
- Quick prototyping
- Analyzing usability results
- Government project case studies
- Personas
- Managing us professionals
- AXURA tutorial
- Brainstorming workshop
- Wireframing workshop
- Web 2.0 design
- Getting buy-in from developers and designers
- Prioritization of UC technique
- Cognitive aspects
- Emotional/ Affective
- Form design
- Ethnographic research
- Flash animation accessibility
- New usability methods
- Usability and the Agile process
- Dealing with customer FUDS
- Cultural design
- Hardware design
- Localization
- Hand gesture interface design
- Wearable computing usability
- Augmented reality realism?
- Disabled sensory needs/replacement of senses
- Panel: Design for younger users and older users in same product
- Remote moderated field studies
- Injecting user research into agile programming
- Ergonomics
- Combining marketing: UX
- More visual design topics
- Team building in our field
- Architecture
- Group design
- Customizing
- Design techniques
- IA
- Library
- Music connection
- Sketching
- Testing remotely
- Analyzing U tests
- Agile usability
- Graphic design tools
- Visual design principles
- Consulting tips
- How to promote your services
- Interaction design
- Careers in usability
- How I got into usability (panel)
- Current trends in: different verticals; corporate, consulting
- Globalization
- Flash animation accessibility
- Travel
- Design
- Accessibility
- Ethnography
- Video clips
- Communications techniques
- User personas
- Recruiting techniques
- Formative studies
- Persuasion, emotion and trust
- How to build transactional websites using emotion
- Mobile device studies
- More on interactive research
- Usability test - reporting
- Usability requirements
- ISO standards for the above
- A session to get our feedback
- Persona design
- Japanese i.2y
- Mobile application
- Facebook design
- Robot human interaction
- Design of future products
- Chicken human interaction
- Evaluating live interfaces
- Dual usability participant studies
- Designing for RIAs
- What is a BA in your organization?
- Do WFs come before use cases?
- When the user is wrong then what?
- Working at a big company vs. small company
- Women in usability
- Men and usability
- Search engines on enterprise sites
- Cell phone usability
- Measuring ROI, formulas, what data to capture
- Tech vs. usability concerns, how to bridge the gap
- Usability testing techniques
- New techniques
- Working techniques
- How to perform evaluations
- How to best present usability review results
- More 'how to's"
- Focus groups
- How to conduct
- Types
- When to use each type - Usability for web 2.0 user gen content
- Iconography
- Software reviews for applications that card sort, give presentations, etc.
- ROI
- UX team development
- Making UX more scientific
- Working with other team members
- Career progression sessions
- Diversifying skills on a UX practitioner
- A moose once bit my sister
- Usability problems that come from the database and how to fix that
- Strategies and techniques for documenting specifications with wireframes (requirements and traceability)
- Designing for corporate clients
- How to convince management low-fidelity has value
- Techniques for divergent thinking in a collapsed time frame
- UPA for Dummies
- Card-Sorting: What is it?
- Wireframes - introduction to
- Integrating UCD and the Agile method
- Facilitation techniques
- Managing politics
- Scoping projects
- Writing a good RFP
- Ensuring design success (what conditions should be in place)
- How to organize UX team
- How to share UX way of thinking in the company
- How to make innovations
- So you're all experts: How were devaluing the currency of our profession
- How to get past the boss and get your ideas implemented.
- Different think aloud protocols
- Ubiquitous computing
- Beyond card-sorting
- Long tail analysis
- Designing website interface
- Advanced use of personas
- Increasing impact at your company
- Working with developers- best practices
- Career advancement
- Consumer electronics testing techniques
- Ethnography techniques
- Incorporating multi-media into usable apps
- Applications for Mac specific to usability
- Simulation of a user lab onsite
- Product usability testing
- Use cases
- BA work and UX work
- Agile and usability
- Navigation designs for enterprise app designs
- Enterprise app consistency
- Getting first job in UX
- Breaking into the field
- Non-software UX/ID
- Links between UE/ID
- History of usability
- Task analysis
- Designing information products
- Cognitive walk-throughs
- Mobile design
- Social website design
- Design of buildings- signage best practices
- Persona development
- How many personas per project





